New Features:


Change Animation Clips

Input - Clicking Spin / Scale button

Process - A boolean value controlling whether the prefab should use its spin or grow/shrink animations will be toggled.

Output - the on screen prefab will either grow or shrink


Change Animation Speed

Input - Speed Slider

Process - The value of the slider is used to determine how fast the object’s animation will play.

Output - The on-screen objects' animations will speed up or slow down.


Change Prefabs

Input - Next / Previous Prefab button

Process - When the next / previous prefab button is clicked, the index in the prefabs' array is moved forward or backward by one, changing the displayed prefab.

Output - The next time the user presses space to instantiate one of the complex prefabs, a different one will appear on screen. On-screen text will reflect these changes.


Change between Linear or Curved animation

Input - Curved/Linear animation button

Process - A boolean to control these animation states is toggled when the button to toggle between linear or curved animation states is clicked.

Output - When a prefab's animation is active, it will either go through its animation at a constant rate (linear), or it will move at a rate that speeds up and slows down as it starts and stops moving (curved). The button's text will also change to reflect this change.


Clear Objects (extra feature)

Input - Clicking the Clear Objects button

Process - An empty GameObject declared as the parent for all spawned objects is destroyed, thereby destroying all of the spawned objects as well. A new parent is created immediately afterward.

Output - All objects spawned by the user are destroyed, and the objects' counter is reset to zero.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorjvm3